Classes

Basic Roles

 * Grunt/Rifleman: The most basic class. This role comes armed with an assortment of small arms including assault rifles, battle rifles, bolt-action rifles, and carbines. All grunts/riflemen come equipped with two hand grenades.
 * Pointman: Scout class, can spot and disarm traps, and provide cover with Smoke Grenades. Armed with Submachine Guns, Carbines, Shotguns, and occasionally Battle Rifles and Assault Rifles. also carries a sidearm, a few Smoke Grenades and a Claymore (sometimes). a bit faster than most others due to lighter equipment carried.
 * Machine Gunner: Support Class, armed with a Light or General Purpose Machine Gun, as well as a sidearm and a Grenade. Machine Guns have tendency to overheat with prolonged use. Machine Gunners are a bit slower than most other classes due to their heavy weapon and large amount of ammo carried.
 * Marksman: Armed with a Sniper Rifle, as well as a few Smoke Grenades and occasionally a Claymore. This role is best used for long-range engagements and for taking out high-value targets.

Special Roles

 * Combat Engineer: Used to force enemies out of entrenchments, the Combat Engineer makes use of explosives and specialty weapons to disrupt enemy positions. They come equipped with C-4 explosive and WP34 Grenades with their main small arms being made up of shotguns and submachine guns. This class has access to the flamethrower, a devastating weapon on the battlefield, indiscriminately burning anything in its sight.
 * Grenadier:
 * Radioman:
 * Commander:

Vehicular Roles:

 * Transport Pilot:
 * Combat Pilot:

Classes (North Vietnam)

 * Rifleman/Guerrilla


 * Scout


 * Machine Gunner


 * Sniper


 * Sapper


 * RPG


 * Radioman


 * Commander